TUNGGAWAN, Edwin. Gamification: Classification of the Users Based on Player Types and Motivations. Journal of Applied Information, Communication and Technology, [S. l.], v. 5, n. 2, p. 91–96, 2018. DOI: 10.33555/ejaict.v5i2.48. Disponível em: https://journal.sgu.ac.id/ejaict/index.php/EJAICT/article/view/48. Acesso em: 6 jun. 2026.